Main Article Content

Abstract

This research aims to develop and evaluate a game-based learning model as an effort to increase the interest and learning achievement of grade 5 students at SD Negeri 2 Mujing. The research method used is Class Action Research (CAR). This research involves active participation of students in using this learning model. The research results show that the game-based learning model significantly increases students' interest in learning, measured through participatory observation and questionnaires. Apart from that, there was an increase in student learning achievement as measured through initial, formativee and summative knowledge tests. These findings provide a positive contribution to the development of innovative learning strategies at the elementary school level, especially at SD Negeri 2 Mujing.

Keywords

minat, prestasi, Game-based learning; hasil belajar minat, prestasi, Game-based learning; hasil belajar

Article Details

How to Cite
Puspitasari, I. (2024). Game-based learning model: meningkatkan prestasi dan minat belajar siswa. EDUMATIC, 5(1), 32–40. https://doi.org/10.21137/edumatic.v5i1.1058

References

  1. Game-based Learning Model: Meningkatkan Minat dan Prestasi Belajar Siswa Kelas 5 SD Negeri 2 Mujing